
These side-quests cumulatively add approximately 7-10 hours of gameplay.Īs mentioned, the player must choose between following the Light or Dark Side of the Force, with each morality path containing its own twists and outcomes with regard to the main quest and most of the side-quests. Each member of the protagonist's team similarly has their own side-quest once the player begins to earn their trust. The player helps the locals with a variety of issues, from the downtrodden in Taris' Undercity needing a hero, to the Wookies of the Jedi ruins on Dantooine hiding their own secrets unknown to even the Jedi Masters. There are plenty of side-quests in Knights of the Old Republic scattered amongst each major location. The rest of KOTOR is spent on Malak's flagship, leading to the final battle at the galaxy's edge. Most of the game's length is spent obtaining pieces of a Star Map to take them to secret locations at the fringes of the galaxy, which includes five planets in all, not counting the starting world of Taris. The decision to follow the Light or Dark path weighs somewhat on the playthrough time. Just focusing on this main quest and forgoing the side missions that allow players to explore the galaxy's Outer Rim and learn more about Malak can take anywhere from 28-35 hours. Players control a Force-sensitive Republic soldier seeking to save the galaxy or plunge it into darkness, depending on which side of the Force they decide to pursue. However, his apprentice Darth Malak proves to be even more deadly, and takes the role of the main antagonist in the game.

A valiant Jedi Knight named Bastila Shan launches a decisive strike on the Sith flagship, defeating Darth Revan.

The core story of Knights of the Old Republic takes place approximately four millennia before the events of the Star Wars prequel trilogy, with the Galactic Republic and Jedi Order pushed to the brink of total annihilation by the merciless Sith Empire.
